![]() ![]() During camp, the Houndmaster can prevent ambushes with “Hound’s Watch” and Grave Robber can cure diseases (which are prevalent in the Warrens) with “Snuff Box”. “Adrenaline Rush” can also be used to remove blight and buff Hellion’s offense. Hellion is very flexible in this comp and can help focus the backline with “Iron Swan”, stack more bleeding with “If It Bleeds” or handle the frontline with “Wicked Hack”. If needed, he can also use “Guard Dog” to protect one of his companions. The Houndmaster is very valuable in the Warrens as he does extra damage to beasts and is very good at making enemies bleed. Vestal will focus on healing and Grave Robber on killing “Swine Wretch" with "Thrown Dagger". Vestal – Grave Robber – Houndmaster – Hellion During camp, Occultists can prevent ambushes with “Unspeakable Commune”, and Jesters can lower stress with “Every Rose Has Its Thorn”. If transforming is not a good option for certain fights, Abomination can use “Beast Bile” since blight works well in the Cove. The Jester’s main job is to reduce the stress caused by the transformation. The Abomination will do most of the damage by transforming and using “Rake” and “Rage”. Focus on: Bringing items that are more utility based for your party, defeating enemies as quickly as possible to take the least amount of damage from bleed/blight, making sure your stress doesn't go too high in the fights here.The Man-at-arms and the Occultist will work similarly to the best party composition for the Weald.Recommended Party Members: Occultist, Leper, Hellion, Grave Robber, Vestal.Monsters: Ascended Brawler, Ascended Witch, Rapturous Cultist, Cultist Priest, Malignant Growth, Defensive Growth, Flesh Hound, Polyp, Templar Gladiator, Templar Sniper, Templar Warlord, Templar Impaler, Mammoth Cyst, White Stalk Cell, Antibody.Bosses: Shuffling Horror and Ancestor - Heart of Darkness.Once you complete this dungeon's last quest, you will finish the game and have the option of starting NG+. If you complete a quest, all the heroes in your roster will be removed of all stress. There will be no traps or nighttime ambushes and hunger checks are rare. Torches and food is also highly recommended to buy as the quests can really take a toll on your party. Antivenom and bandages are useful due to the fact that bleed and blight is common in the area. Marked heroes do not occupy a slot in the roster so you do not need to dismiss them if you want to have them available for other quests.ĭue to the map layouts being scripted, you'll never need shovels and keys. Along with this, characters who enter the Darkest Dungeon will never be able to return to do a quest there, as marked by a torch in the Hero Roster. 6 characters, and if you do, you cannot abandon the quest without losing one of your party members (unless you only have one left, in which case they will survive), so be prepared before entering. You can only enter the Darkest Dungeon with a party of Lv. This area and the map layouts are completely scripted and in order to complete the game you must finish four quests, as follows: Kill 1 Shuffling Horror, Activate 3 Iron Crowns, Activate 1 Locus Beacon, and Kill 1 Heart of Darkness. ![]() The final dungeon in the game, filled with eldritch, beast and unholy enemies.
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